High level API to detect collisions in large, complex scenes.
Groups of collision used to filter which object interact with which other one.
A collision filter based collision groups.
A stand-alone object that has a position and a shape.
The unique identifier of a collision object.
A set of collision objects that can be indexed by collision object handles.
An iterator yielding references to collision objects.
A world that handles collision objects.
Iterator through all the objects on the world which bounding volume intersects a specific AABB.
Iterator through all the objects on the world that intersect a specific point.
Iterator through all the objects on the world that intersect a specific ray.
The kind of query a CollisionObject may be involved on.
Type of the broad phase trait-object used by the collision world.