[−][src]Crate ncollide3d
ncollide
ncollide is a 2 and 3-dimensional collision detection library written with the rust programming language.
As its name suggests, it is generic wrt the dimension: it works with both 2-dimensional and 3-dimensional shapes.
The official user guide is available here. The rustdoc documentation is available here.
Compilation
You will need the last stable build of the rust compiler and the official package manager: cargo.
Simply add the following to your Cargo.toml
file:
[dependencies] ncollide2d = "0.22" # For 2D collision detection. ncollide3d = "0.22" # For 3D collision detection.
Features
- dynamic bounding volume tree based broad phase
- ball vs. ball collision detection,
- plane vs. any convex object collision detection.
- collision detection between arbitrary convex objects
- compound shapes
- ray-casting
- time of impact computation for objects without rotational movement (compound vs. compound is not yet implemented)
And various traits for collision detectors and broad phase collision detection.
Re-exports
pub use crate::pipeline::broad_phase; |
pub use crate::pipeline::narrow_phase; |
pub use crate::pipeline::world; |
Modules
bounding_volume | Bounding volumes. |
interpolation | Interpolation of the motion of an object. |
math | Compilation flags dependent aliases for mathematical types. |
partitioning | Spatial partitioning tools. |
pipeline | Persistent and time-coherent collision detection. |
procedural | Procedural mesh generation. |
query | Non-persistent geometric queries. |
shape | Collision shapes supported by ncollide. |
transformation | Transformation, simplification and decomposition of meshes. |
utils | Various unsorted geometrical and logical operators. |