[−][src]Struct ncollide2d::pipeline::glue::FirstInterferenceWithRay
Return structure for first_interference_with_ray
Contains the handle of the closest object along the ray along with its intersection details
Fields
handle: Objects::CollisionObjectHandle
Handle to the object the ray collided with.
co: &'a Objects::CollisionObject
Reference to the object the ray collided with.
inter: RayIntersection<N>
Intersection details
Trait Implementations
impl<'a, N: Debug + RealField, Objects: Debug + CollisionObjectSet<N>> Debug for FirstInterferenceWithRay<'a, N, Objects> where
Objects::CollisionObjectHandle: Debug,
Objects::CollisionObject: Debug,
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Objects::CollisionObjectHandle: Debug,
Objects::CollisionObject: Debug,
Auto Trait Implementations
impl<'a, N, Objects> RefUnwindSafe for FirstInterferenceWithRay<'a, N, Objects> where
N: RefUnwindSafe + Scalar,
<Objects as CollisionObjectSet<N>>::CollisionObject: RefUnwindSafe,
<Objects as CollisionObjectSet<N>>::CollisionObjectHandle: RefUnwindSafe,
N: RefUnwindSafe + Scalar,
<Objects as CollisionObjectSet<N>>::CollisionObject: RefUnwindSafe,
<Objects as CollisionObjectSet<N>>::CollisionObjectHandle: RefUnwindSafe,
impl<'a, N, Objects> Send for FirstInterferenceWithRay<'a, N, Objects> where
N: Scalar,
<Objects as CollisionObjectSet<N>>::CollisionObject: Sync,
<Objects as CollisionObjectSet<N>>::CollisionObjectHandle: Send,
N: Scalar,
<Objects as CollisionObjectSet<N>>::CollisionObject: Sync,
<Objects as CollisionObjectSet<N>>::CollisionObjectHandle: Send,
impl<'a, N, Objects> Sync for FirstInterferenceWithRay<'a, N, Objects> where
N: Scalar,
<Objects as CollisionObjectSet<N>>::CollisionObject: Sync,
<Objects as CollisionObjectSet<N>>::CollisionObjectHandle: Sync,
N: Scalar,
<Objects as CollisionObjectSet<N>>::CollisionObject: Sync,
<Objects as CollisionObjectSet<N>>::CollisionObjectHandle: Sync,
impl<'a, N, Objects> Unpin for FirstInterferenceWithRay<'a, N, Objects> where
N: Scalar + Unpin,
<Objects as CollisionObjectSet<N>>::CollisionObjectHandle: Unpin,
N: Scalar + Unpin,
<Objects as CollisionObjectSet<N>>::CollisionObjectHandle: Unpin,
impl<'a, N, Objects> UnwindSafe for FirstInterferenceWithRay<'a, N, Objects> where
N: Scalar + UnwindSafe,
<Objects as CollisionObjectSet<N>>::CollisionObject: RefUnwindSafe,
<Objects as CollisionObjectSet<N>>::CollisionObjectHandle: UnwindSafe,
N: Scalar + UnwindSafe,
<Objects as CollisionObjectSet<N>>::CollisionObject: RefUnwindSafe,
<Objects as CollisionObjectSet<N>>::CollisionObjectHandle: UnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Downcast for T where
T: Any,
T: Any,
fn into_any(self: Box<T>) -> Box<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
impl<T> DowncastSync for T where
T: Send + Sync + Any,
T: Send + Sync + Any,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
fn is_in_subset(&self) -> bool
unsafe fn to_subset_unchecked(&self) -> SS
fn from_subset(element: &SS) -> SP
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,