[][src]Trait ncollide2d::pipeline::narrow_phase::ProximityDetector

pub trait ProximityDetector<N: RealField>: Any + Send + Sync {
    fn update(
        &mut self,
        dispatcher: &dyn ProximityDispatcher<N>,
        ma: &Isometry<N>,
        a: &dyn Shape<N>,
        mb: &Isometry<N>,
        b: &dyn Shape<N>,
        margin: N
    ) -> Option<Proximity>; }

Trait implemented by algorithms that determine if two objects are in close proximity.

Required methods

fn update(
    &mut self,
    dispatcher: &dyn ProximityDispatcher<N>,
    ma: &Isometry<N>,
    a: &dyn Shape<N>,
    mb: &Isometry<N>,
    b: &dyn Shape<N>,
    margin: N
) -> Option<Proximity>

Runs the proximity detection on two objects. It is assumed that the same proximity detector (the same instance) is always used with the same pair of object.

Loading content...

Implementors

impl<N: RealField> ProximityDetector<N> for BallBallProximityDetector[src]

impl<N: RealField> ProximityDetector<N> for CompositeShapeShapeProximityDetector<N>[src]

impl<N: RealField> ProximityDetector<N> for PlaneSupportMapProximityDetector[src]

impl<N: RealField> ProximityDetector<N> for SupportMapPlaneProximityDetector[src]

impl<N: RealField> ProximityDetector<N> for SupportMapSupportMapProximityDetector<N>[src]

Loading content...