[][src]Struct ncollide2d::pipeline::narrow_phase::BallBallProximityDetector

pub struct BallBallProximityDetector {}

Proximity detector between two balls.

Methods

impl BallBallProximityDetector[src]

pub fn new() -> BallBallProximityDetector[src]

Creates a new persistent collision detector between two balls.

Trait Implementations

impl Clone for BallBallProximityDetector[src]

impl<N: RealField> ProximityDetector<N> for BallBallProximityDetector[src]

Auto Trait Implementations

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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any

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    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
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    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

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The type returned in the event of a conversion error.

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type Error = <U as TryFrom<T>>::Error

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