[−][src]Function ncollide3d::pipeline::glue::perform_narrow_phase
pub fn perform_narrow_phase<N, Objects>(
objects: &Objects,
narrow_phase: &mut NarrowPhase<N, Objects::CollisionObjectHandle>,
interactions: &mut InteractionGraph<N, Objects::CollisionObjectHandle>
) where
N: RealField,
Objects: CollisionObjectSet<N>,
Performs the narrow-phase.
This will update all interactions in the interaction graph by computing new contacts, and proximities.