[][src]Function ncollide3d::pipeline::glue::perform_narrow_phase

pub fn perform_narrow_phase<N, Objects>(
    objects: &Objects,
    narrow_phase: &mut NarrowPhase<N, Objects::CollisionObjectHandle>,
    interactions: &mut InteractionGraph<N, Objects::CollisionObjectHandle>
) where
    N: RealField,
    Objects: CollisionObjectSet<N>, 

Performs the narrow-phase.

This will update all interactions in the interaction graph by computing new contacts, and proximities.