[−][src]Module ncollide3d::pipeline
Persistent and time-coherent collision detection.
Re-exports
pub use self::broad_phase::*; |
pub use self::glue::*; |
pub use self::narrow_phase::*; |
pub use self::object::*; |
pub use self::world::*; |
Modules
broad_phase | Broad phases. |
glue | Glue code between each part of the collision-detection pipeline. |
narrow_phase | Persistent collision detection algorithms to compute contact points. |
object | Definition of collision objects and some of their properties. |
world | High level API to detect collisions in large, complex scenes. |