[][src]Struct ncollide3d::shape::TriMeshFace

pub struct TriMeshFace<N: RealField> {
    pub indices: Point3<usize>,
    pub edges: Point3<usize>,
    pub normal: Option<Unit<Vector<N>>>,
    pub side_normals: Option<[Unit<Vector<N>>; 3]>,
    // some fields omitted
}

A face of a triangle mesh.

Fields

indices: Point3<usize>

Indices of the vertices of this face.

edges: Point3<usize>

Indices of the edges of this face.

normal: Option<Unit<Vector<N>>>

The normal of this face if it is not degenerate.

side_normals: Option<[Unit<Vector<N>>; 3]>

Outward edge normals on the face's plane.

Trait Implementations

impl<N: Clone + RealField> Clone for TriMeshFace<N>[src]

Auto Trait Implementations

impl<N> RefUnwindSafe for TriMeshFace<N> where
    N: RefUnwindSafe + Scalar

impl<N> Send for TriMeshFace<N> where
    N: Scalar

impl<N> Sync for TriMeshFace<N> where
    N: Scalar

impl<N> Unpin for TriMeshFace<N> where
    N: Scalar + Unpin

impl<N> UnwindSafe for TriMeshFace<N> where
    N: Scalar + UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,