[−][src]Struct ncollide2d::bounding_volume::BoundingSphere
A Bounding Sphere.
Methods
impl<N: RealField> BoundingSphere<N>
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pub fn new(center: Point<N>, radius: N) -> BoundingSphere<N>
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Creates a new bounding sphere.
pub fn center(&self) -> &Point<N>
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The bounding sphere center.
pub fn radius(&self) -> N
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The bounding sphere radius.
pub fn transform_by(&self, m: &Isometry<N>) -> BoundingSphere<N>
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Transforms this bounding sphere by m
.
Trait Implementations
impl<N: RealField> BoundingVolume<N> for BoundingSphere<N>
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fn center(&self) -> Point<N>
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fn intersects(&self, other: &BoundingSphere<N>) -> bool
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fn contains(&self, other: &BoundingSphere<N>) -> bool
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fn merge(&mut self, other: &BoundingSphere<N>)
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fn merged(&self, other: &BoundingSphere<N>) -> BoundingSphere<N>
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fn loosen(&mut self, amount: N)
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fn loosened(&self, amount: N) -> BoundingSphere<N>
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fn tighten(&mut self, amount: N)
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fn tightened(&self, amount: N) -> BoundingSphere<N>
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impl<N: Clone + RealField> Clone for BoundingSphere<N>
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fn clone(&self) -> BoundingSphere<N>
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fn clone_from(&mut self, source: &Self)
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impl<N: Debug + RealField> Debug for BoundingSphere<N>
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impl<N: RealField> HasBoundingVolume<N, BoundingSphere<N>> for Ball<N>
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fn bounding_volume(&self, m: &Isometry<N>) -> BoundingSphere<N>
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fn local_bounding_volume(&self) -> BoundingSphere<N>
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impl<N: RealField> HasBoundingVolume<N, BoundingSphere<N>> for Capsule<N>
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fn bounding_volume(&self, m: &Isometry<N>) -> BoundingSphere<N>
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fn local_bounding_volume(&self) -> BoundingSphere<N>
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impl<N: RealField> HasBoundingVolume<N, BoundingSphere<N>> for Compound<N>
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fn bounding_volume(&self, m: &Isometry<N>) -> BoundingSphere<N>
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fn local_bounding_volume(&self) -> BoundingSphere<N>
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impl<N: RealField> HasBoundingVolume<N, BoundingSphere<N>> for ConvexPolygon<N>
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fn bounding_volume(&self, m: &Isometry<N>) -> BoundingSphere<N>
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fn local_bounding_volume(&self) -> BoundingSphere<N>
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impl<N: RealField> HasBoundingVolume<N, BoundingSphere<N>> for Cuboid<N>
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fn bounding_volume(&self, m: &Isometry<N>) -> BoundingSphere<N>
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fn local_bounding_volume(&self) -> BoundingSphere<N>
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impl<N: RealField> HasBoundingVolume<N, BoundingSphere<N>> for HeightField<N>
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fn bounding_volume(&self, m: &Isometry<N>) -> BoundingSphere<N>
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fn local_bounding_volume(&self) -> BoundingSphere<N>
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impl<N: RealField> HasBoundingVolume<N, BoundingSphere<N>> for Plane<N>
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fn bounding_volume(&self, m: &Isometry<N>) -> BoundingSphere<N>
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fn local_bounding_volume(&self) -> BoundingSphere<N>
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impl<N: RealField> HasBoundingVolume<N, BoundingSphere<N>> for Polyline<N>
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fn bounding_volume(&self, m: &Isometry<N>) -> BoundingSphere<N>
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fn local_bounding_volume(&self) -> BoundingSphere<N>
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impl<N: RealField> HasBoundingVolume<N, BoundingSphere<N>> for Segment<N>
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fn bounding_volume(&self, m: &Isometry<N>) -> BoundingSphere<N>
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fn local_bounding_volume(&self) -> BoundingSphere<N>
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impl<N: RealField> HasBoundingVolume<N, BoundingSphere<N>> for dyn Shape<N>
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fn bounding_volume(&self, m: &Isometry<N>) -> BoundingSphere<N>
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fn local_bounding_volume(&self) -> BoundingSphere<N>
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impl<N: PartialEq + RealField> PartialEq<BoundingSphere<N>> for BoundingSphere<N>
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fn eq(&self, other: &BoundingSphere<N>) -> bool
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fn ne(&self, other: &BoundingSphere<N>) -> bool
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impl<N: RealField> PointQuery<N> for BoundingSphere<N>
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fn project_point(
&self,
m: &Isometry<N>,
pt: &Point<N>,
solid: bool
) -> PointProjection<N>
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&self,
m: &Isometry<N>,
pt: &Point<N>,
solid: bool
) -> PointProjection<N>
fn project_point_with_feature(
&self,
m: &Isometry<N>,
pt: &Point<N>
) -> (PointProjection<N>, FeatureId)
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&self,
m: &Isometry<N>,
pt: &Point<N>
) -> (PointProjection<N>, FeatureId)
fn distance_to_point(&self, m: &Isometry<N>, pt: &Point<N>, solid: bool) -> N
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fn contains_point(&self, m: &Isometry<N>, pt: &Point<N>) -> bool
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impl<N: RealField> RayCast<N> for BoundingSphere<N>
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fn toi_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
max_toi: N,
solid: bool
) -> Option<N>
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&self,
m: &Isometry<N>,
ray: &Ray<N>,
max_toi: N,
solid: bool
) -> Option<N>
fn toi_and_normal_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
max_toi: N,
solid: bool
) -> Option<RayIntersection<N>>
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&self,
m: &Isometry<N>,
ray: &Ray<N>,
max_toi: N,
solid: bool
) -> Option<RayIntersection<N>>
fn intersects_ray(&self, m: &Isometry<N>, ray: &Ray<N>, max_toi: N) -> bool
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impl<N: RealField> StructuralPartialEq for BoundingSphere<N>
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Auto Trait Implementations
impl<N> RefUnwindSafe for BoundingSphere<N> where
N: RefUnwindSafe + Scalar,
N: RefUnwindSafe + Scalar,
impl<N> Send for BoundingSphere<N> where
N: Scalar,
N: Scalar,
impl<N> Sync for BoundingSphere<N> where
N: Scalar,
N: Scalar,
impl<N> Unpin for BoundingSphere<N> where
N: Scalar + Unpin,
N: Scalar + Unpin,
impl<N> UnwindSafe for BoundingSphere<N> where
N: Scalar + UnwindSafe,
N: Scalar + UnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Downcast for T where
T: Any,
T: Any,
fn into_any(self: Box<T>) -> Box<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
impl<T> DowncastSync for T where
T: Send + Sync + Any,
T: Send + Sync + Any,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
fn is_in_subset(&self) -> bool
unsafe fn to_subset_unchecked(&self) -> SS
fn from_subset(element: &SS) -> SP
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,