[−][src]Struct ncollide2d::pipeline::object::CollisionObjectSlabHandle
The unique identifier of a collision object stored in a CollisionObjectSlab
structure.
Methods
impl CollisionObjectSlabHandle
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Trait Implementations
impl Clone for CollisionObjectSlabHandle
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fn clone(&self) -> CollisionObjectSlabHandle
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fn clone_from(&mut self, source: &Self)
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impl Copy for CollisionObjectSlabHandle
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impl Debug for CollisionObjectSlabHandle
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impl Eq for CollisionObjectSlabHandle
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impl Hash for CollisionObjectSlabHandle
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fn hash<__H: Hasher>(&self, state: &mut __H)
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fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
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H: Hasher,
impl<N: RealField, T> Index<CollisionObjectSlabHandle> for CollisionObjectSlab<N, T>
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type Output = CollisionObject<N, T>
The returned type after indexing.
fn index(&self, handle: CollisionObjectSlabHandle) -> &Self::Output
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impl<N: RealField, T> IndexMut<CollisionObjectSlabHandle> for CollisionObjectSlab<N, T>
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fn index_mut(&mut self, handle: CollisionObjectSlabHandle) -> &mut Self::Output
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impl Ord for CollisionObjectSlabHandle
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fn cmp(&self, other: &CollisionObjectSlabHandle) -> Ordering
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#[must_use]
fn max(self, other: Self) -> Self
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#[must_use]
fn min(self, other: Self) -> Self
1.21.0[src]
#[must_use]
fn clamp(self, min: Self, max: Self) -> Self
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impl PartialEq<CollisionObjectSlabHandle> for CollisionObjectSlabHandle
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fn eq(&self, other: &CollisionObjectSlabHandle) -> bool
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fn ne(&self, other: &CollisionObjectSlabHandle) -> bool
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impl PartialOrd<CollisionObjectSlabHandle> for CollisionObjectSlabHandle
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fn partial_cmp(&self, other: &CollisionObjectSlabHandle) -> Option<Ordering>
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fn lt(&self, other: &CollisionObjectSlabHandle) -> bool
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fn le(&self, other: &CollisionObjectSlabHandle) -> bool
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fn gt(&self, other: &CollisionObjectSlabHandle) -> bool
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fn ge(&self, other: &CollisionObjectSlabHandle) -> bool
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impl StructuralEq for CollisionObjectSlabHandle
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impl StructuralPartialEq for CollisionObjectSlabHandle
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Auto Trait Implementations
impl RefUnwindSafe for CollisionObjectSlabHandle
impl Send for CollisionObjectSlabHandle
impl Sync for CollisionObjectSlabHandle
impl Unpin for CollisionObjectSlabHandle
impl UnwindSafe for CollisionObjectSlabHandle
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Downcast for T where
T: Any,
T: Any,
fn into_any(self: Box<T>) -> Box<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
impl<T> DowncastSync for T where
T: Send + Sync + Any,
T: Send + Sync + Any,
impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized,
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K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized,
fn equivalent(&self, key: &K) -> bool
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<N> NodeTrait for N where
N: Copy + Ord + Hash,
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N: Copy + Ord + Hash,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T> Scalar for T where
T: PartialEq<T> + Copy + Any + Debug,
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T: PartialEq<T> + Copy + Any + Debug,
impl<T> Slottable for T where
T: Copy,
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T: Copy,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
fn is_in_subset(&self) -> bool
unsafe fn to_subset_unchecked(&self) -> SS
fn from_subset(element: &SS) -> SP
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,