1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
use alga::general::RealField;
use crate::pipeline::object::{CollisionObject, CollisionObjectRef, CollisionObjectSlabHandle};
use slab::{Iter, IterMut, Slab};
use std::hash::Hash;
use std::ops::{Index, IndexMut};
pub trait CollisionObjectHandle: Copy + Hash + PartialEq + Eq + 'static + Send + Sync {}
impl<T: Copy + Hash + PartialEq + Eq + 'static + Send + Sync> CollisionObjectHandle for T {}
pub trait CollisionObjectSet<N: RealField> {
type CollisionObject: CollisionObjectRef<N>;
type CollisionObjectHandle: CollisionObjectHandle;
fn collision_object(
&self,
handle: Self::CollisionObjectHandle,
) -> Option<&Self::CollisionObject>;
fn foreach(&self, f: impl FnMut(Self::CollisionObjectHandle, &Self::CollisionObject));
}
impl<N: RealField, T> CollisionObjectSet<N> for CollisionObjectSlab<N, T> {
type CollisionObject = CollisionObject<N, T>;
type CollisionObjectHandle = CollisionObjectSlabHandle;
fn collision_object(
&self,
handle: Self::CollisionObjectHandle,
) -> Option<&Self::CollisionObject> {
self.get(handle)
}
fn foreach(&self, mut f: impl FnMut(Self::CollisionObjectHandle, &Self::CollisionObject)) {
for co in self.objects.iter() {
f(CollisionObjectSlabHandle(co.0), co.1)
}
}
}
pub struct CollisionObjectSlab<N: RealField, T> {
pub(crate) objects: Slab<CollisionObject<N, T>>,
}
impl<N: RealField, T> CollisionObjectSlab<N, T> {
pub fn new() -> CollisionObjectSlab<N, T> {
CollisionObjectSlab {
objects: Slab::new(),
}
}
#[inline]
pub fn insert(&mut self, co: CollisionObject<N, T>) -> CollisionObjectSlabHandle {
CollisionObjectSlabHandle(self.objects.insert(co))
}
#[inline]
pub fn remove(&mut self, handle: CollisionObjectSlabHandle) -> CollisionObject<N, T> {
self.objects.remove(handle.0)
}
#[inline]
pub fn get(&self, handle: CollisionObjectSlabHandle) -> Option<&CollisionObject<N, T>> {
self.objects.get(handle.0)
}
#[inline]
pub fn get_mut(
&mut self,
handle: CollisionObjectSlabHandle,
) -> Option<&mut CollisionObject<N, T>> {
self.objects.get_mut(handle.0)
}
#[inline]
pub fn get_pair_mut(
&mut self,
handle1: CollisionObjectSlabHandle,
handle2: CollisionObjectSlabHandle,
) -> (
Option<&mut CollisionObject<N, T>>,
Option<&mut CollisionObject<N, T>>,
) {
assert_ne!(handle1, handle2, "The two handles must not be the same.");
let a = self.objects.get_mut(handle1.0).map(|o| o as *mut _);
(
a.map(|a| unsafe { std::mem::transmute(a) }),
self.objects.get_mut(handle2.0),
)
}
#[inline]
pub fn contains(&self, handle: CollisionObjectSlabHandle) -> bool {
self.objects.contains(handle.0)
}
#[inline]
pub fn iter(&self) -> CollisionObjects<N, T> {
CollisionObjects {
iter: self.objects.iter(),
}
}
#[inline]
pub fn iter_mut(&mut self) -> CollisionObjectsMut<N, T> {
CollisionObjectsMut {
iter_mut: self.objects.iter_mut(),
}
}
#[inline]
pub fn len(&self) -> usize {
self.objects.len()
}
}
impl<N: RealField, T> Index<CollisionObjectSlabHandle> for CollisionObjectSlab<N, T> {
type Output = CollisionObject<N, T>;
#[inline]
fn index(&self, handle: CollisionObjectSlabHandle) -> &Self::Output {
&self.objects[handle.0]
}
}
impl<N: RealField, T> IndexMut<CollisionObjectSlabHandle> for CollisionObjectSlab<N, T> {
#[inline]
fn index_mut(&mut self, handle: CollisionObjectSlabHandle) -> &mut Self::Output {
&mut self.objects[handle.0]
}
}
pub struct CollisionObjects<'a, N: 'a + RealField, T: 'a> {
iter: Iter<'a, CollisionObject<N, T>>,
}
impl<'a, N: 'a + RealField, T: 'a> Iterator for CollisionObjects<'a, N, T> {
type Item = (CollisionObjectSlabHandle, &'a CollisionObject<N, T>);
#[inline]
fn next(&mut self) -> Option<Self::Item> {
self.iter
.next()
.map(|obj| ((CollisionObjectSlabHandle(obj.0), obj.1)))
}
}
pub struct CollisionObjectsMut<'a, N: 'a + RealField, T: 'a> {
iter_mut: IterMut<'a, CollisionObject<N, T>>,
}
impl<'a, N: 'a + RealField, T: 'a> Iterator for CollisionObjectsMut<'a, N, T> {
type Item = (CollisionObjectSlabHandle, &'a mut CollisionObject<N, T>);
#[inline]
fn next(&mut self) -> Option<Self::Item> {
self.iter_mut
.next()
.map(|obj| ((CollisionObjectSlabHandle(obj.0), obj.1)))
}
}