[−][src]Function ncollide3d::procedural::utils::push_xy_arc
pub fn push_xy_arc<N: RealField>(
radius: N,
nsubdiv: u32,
dtheta: N,
out: &mut Vec<Point<N>>
)
Pushes a discretized counterclockwise circle to a buffer.
The circle is contained on the plane spanned by the x
and y
axis.