[][src]Function ncollide3d::procedural::utils::push_xy_arc

pub fn push_xy_arc<N: RealField>(
    radius: N,
    nsubdiv: u32,
    dtheta: N,
    out: &mut Vec<Point<N>>
)

Pushes a discretized counterclockwise circle to a buffer. The circle is contained on the plane spanned by the x and y axis.