[−][src]Type Definition ncollide3d::math::Isometry
type Isometry<N> = Isometry3<N>;
The transformation matrix type.
type Isometry<N> = Isometry3<N>;
The transformation matrix type.
impl<N: RealField> RigidMotion<N> for Isometry<N>
[src]fn position_at_time(&self, _: N) -> Isometry<N>
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