[−][src]Trait ncollide3d::utils::IsometryOps
Extra operations with isometries.
Required methods
fn absolute_transform_vector(&self, v: &Vector<N>) -> Vector<N>
Transform a vector by the absolute value of the homogeneous matrix
equivalent to self
.
fn inverse_transform_unit_vector(&self, v: &Unit<Vector<N>>) -> Unit<Vector<N>>
Transform a unit vector by the inverse of self
.
fn lerp_slerp(&self, other: &Self, t: N) -> Self
Interpolates between two isometries, using LERP for the translation part and SLERP for the rotation part.