[−]Struct ncollide3d::pipeline::object::CollisionObjectUpdateFlags
Flags indicating what changed in a collision object since the last collision world update.
Methods
impl CollisionObjectUpdateFlags
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pub const POSITION_CHANGED: CollisionObjectUpdateFlags
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Indicate that the collision object's position changed.
pub const PREDICTED_POSITION_CHANGED: CollisionObjectUpdateFlags
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Indicate that the collision object's predicted position changed.
pub const SHAPE_CHANGED: CollisionObjectUpdateFlags
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Indicate that the collision object's shape changed.
pub const COLLISION_GROUPS_CHANGED: CollisionObjectUpdateFlags
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Indicate that the collision object's collision group changed.
pub const QUERY_TYPE_CHANGED: CollisionObjectUpdateFlags
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Indicate that the collision object's geometric query type changed.
pub const fn empty() -> CollisionObjectUpdateFlags
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Returns an empty set of flags
pub const fn all() -> CollisionObjectUpdateFlags
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Returns the set containing all flags.
pub const fn bits(&self) -> u8
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Returns the raw value of the flags currently stored.
pub fn from_bits(bits: u8) -> Option<CollisionObjectUpdateFlags>
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Convert from underlying bit representation, unless that representation contains bits that do not correspond to a flag.
pub const fn from_bits_truncate(bits: u8) -> CollisionObjectUpdateFlags
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Convert from underlying bit representation, dropping any bits that do not correspond to flags.
pub const unsafe fn from_bits_unchecked(bits: u8) -> CollisionObjectUpdateFlags
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Convert from underlying bit representation, preserving all bits (even those not corresponding to a defined flag).
pub const fn is_empty(&self) -> bool
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Returns true
if no flags are currently stored.
pub const fn is_all(&self) -> bool
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Returns true
if all flags are currently set.
pub const fn intersects(&self, other: CollisionObjectUpdateFlags) -> bool
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Returns true
if there are flags common to both self
and other
.
pub const fn contains(&self, other: CollisionObjectUpdateFlags) -> bool
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Returns true
all of the flags in other
are contained within self
.
pub fn insert(&mut self, other: CollisionObjectUpdateFlags)
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Inserts the specified flags in-place.
pub fn remove(&mut self, other: CollisionObjectUpdateFlags)
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Removes the specified flags in-place.
pub fn toggle(&mut self, other: CollisionObjectUpdateFlags)
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Toggles the specified flags in-place.
pub fn set(&mut self, other: CollisionObjectUpdateFlags, value: bool)
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Inserts or removes the specified flags depending on the passed value.
impl CollisionObjectUpdateFlags
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pub fn needs_broad_phase_update(&self) -> bool
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Checks if the collision object has been changed in a way that justify a broad-phase update.
pub fn needs_narrow_phase_update(&self) -> bool
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Checks if the collision object has been changed in a way that justify a narrow-phase update.
pub fn needs_bounding_volume_update(&self) -> bool
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Checks if the collision object has been changed in a way that justify an update of its bounding volume.
pub fn needs_broad_phase_redispatch(&self) -> bool
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Checks if the collision object has been changed in a way that justify that the broad-phase recompute all potential proximity pairs for this collision objects.
Trait Implementations
impl Binary for CollisionObjectUpdateFlags
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impl BitAnd<CollisionObjectUpdateFlags> for CollisionObjectUpdateFlags
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impl BitAndAssign<CollisionObjectUpdateFlags> for CollisionObjectUpdateFlags
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impl BitOr<CollisionObjectUpdateFlags> for CollisionObjectUpdateFlags
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impl BitOrAssign<CollisionObjectUpdateFlags> for CollisionObjectUpdateFlags
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impl BitXor<CollisionObjectUpdateFlags> for CollisionObjectUpdateFlags
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impl BitXorAssign<CollisionObjectUpdateFlags> for CollisionObjectUpdateFlags
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impl Clone for CollisionObjectUpdateFlags
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impl Copy for CollisionObjectUpdateFlags
impl Debug for CollisionObjectUpdateFlags
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impl Default for CollisionObjectUpdateFlags
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impl Eq for CollisionObjectUpdateFlags
impl Extend<CollisionObjectUpdateFlags> for CollisionObjectUpdateFlags
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impl FromIterator<CollisionObjectUpdateFlags> for CollisionObjectUpdateFlags
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impl Hash for CollisionObjectUpdateFlags
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impl LowerHex for CollisionObjectUpdateFlags
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impl Not for CollisionObjectUpdateFlags
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impl Octal for CollisionObjectUpdateFlags
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impl Ord for CollisionObjectUpdateFlags
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impl PartialEq<CollisionObjectUpdateFlags> for CollisionObjectUpdateFlags
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impl PartialOrd<CollisionObjectUpdateFlags> for CollisionObjectUpdateFlags
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impl StructuralEq for CollisionObjectUpdateFlags
impl StructuralPartialEq for CollisionObjectUpdateFlags
impl Sub<CollisionObjectUpdateFlags> for CollisionObjectUpdateFlags
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impl SubAssign<CollisionObjectUpdateFlags> for CollisionObjectUpdateFlags
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impl UpperHex for CollisionObjectUpdateFlags
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Auto Trait Implementations
impl RefUnwindSafe for CollisionObjectUpdateFlags
impl Send for CollisionObjectUpdateFlags
impl Sync for CollisionObjectUpdateFlags
impl Unpin for CollisionObjectUpdateFlags
impl UnwindSafe for CollisionObjectUpdateFlags
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T, Right> ClosedSub<Right> for T where
T: Sub<Right, Output = T> + SubAssign<Right>,
T: Sub<Right, Output = T> + SubAssign<Right>,
impl<T> Downcast for T where
T: Any,
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T: Any,
impl<T> DowncastSync for T where
T: Send + Sync + Any,
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T: Send + Sync + Any,
impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized,
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K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<N> NodeTrait for N where
N: Copy + Ord + Hash,
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N: Copy + Ord + Hash,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T> Scalar for T where
T: PartialEq<T> + Copy + Any + Debug,
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T: PartialEq<T> + Copy + Any + Debug,
impl<T> Slottable for T where
T: Copy,
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T: Copy,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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SS: SubsetOf<SP>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
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V: MultiLane<T>,