[−][src]Module ncollide3d::pipeline::object
Definition of collision objects and some of their properties.
Structs
CollisionGroups | Groups of collision used to filter which object interact with which other one. |
CollisionGroupsPairFilter | A collision filter based collision groups. |
CollisionObject | A stand-alone object that has a position and a shape. |
CollisionObjectSlab | A set of collision objects that can be indexed by collision object handles. |
CollisionObjectSlabHandle | The unique identifier of a collision object stored in a |
CollisionObjectUpdateFlags | Flags indicating what changed in a collision object since the last collision world update. |
CollisionObjects | An iterator yielding references to collision objects. |
Enums
GeometricQueryType | The kind of query a CollisionObject may be involved on. |
Traits
CollisionObjectHandle | Trait implemented by a handle indentifying a collision object. |
CollisionObjectRef | Trait implemented by collision objects. |
CollisionObjectSet | Trait implemented by sets of collision objects. |