[−][src]Struct ncollide3d::shape::Tetrahedron
A tetrahedron with 4 vertices.
Methods
impl<N: RealField> Tetrahedron<N>
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pub fn new(a: Point<N>, b: Point<N>, c: Point<N>, d: Point<N>) -> Tetrahedron<N>
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Creates a tetrahedron from three points.
pub fn from_array(arr: &[Point<N>; 4]) -> &Tetrahedron<N>
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Creates the reference to a tetrahedron from the reference to an array of four points.
pub fn a(&self) -> &Point<N>
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The fist point of this tetrahedron.
pub fn b(&self) -> &Point<N>
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The second point of this tetrahedron.
pub fn c(&self) -> &Point<N>
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The third point of this tetrahedron.
pub fn d(&self) -> &Point<N>
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The fourth point of this tetrahedron.
pub fn face(&self, i: usize) -> Triangle<N>
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Returns the i-th face of this tetrahedron.
The 0-th face is the triangle ABC. The 1-st face is the triangle ABD. The 2-nd face is the triangle ACD. The 3-rd face is the triangle BCD.
pub fn face_ids(i: usize) -> (usize, usize, usize)
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Returns the i-th face of this tetrahedron.
The 0-th face is the triangle ABC. The 1-st face is the triangle ABD. The 2-nd face is the triangle ACD. The 3-rd face is the triangle BCD.
pub fn edge(&self, i: usize) -> Segment<N>
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Returns the i-th edge of this tetrahedron.
The 0-st edge is the segment AB. The 1-st edge is the segment AC. The 2-nd edge is the segment AD. The 3-rd edge is the segment BC. The 4-th edge is the segment BD. The 5-th edge is the segment CD.
pub fn edge_ids(i: usize) -> (usize, usize)
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Returns the indices of the vertices of the i-th edge of this tetrahedron.
The 0-st edge is the segment AB. The 1-st edge is the segment AC. The 2-nd edge is the segment AD. The 3-rd edge is the segment BC. The 4-th edge is the segment BD. The 5-th edge is the segment CD.
pub fn barycentric_coordinates(&self, p: &Point<N>) -> Option<[N; 4]>
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Computes the barycentric coordinates of the given point in the coordinate system of this tetrahedron.
Returns None
if this tetrahedron is degenerate.
Trait Implementations
impl<N: Clone + RealField> Clone for Tetrahedron<N>
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fn clone(&self) -> Tetrahedron<N>
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fn clone_from(&mut self, source: &Self)
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impl<N: Copy + RealField> Copy for Tetrahedron<N>
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impl<N: Debug + RealField> Debug for Tetrahedron<N>
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impl<N: RealField> PointQuery<N> for Tetrahedron<N>
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fn project_point(
&self,
m: &Isometry<N>,
pt: &Point<N>,
solid: bool
) -> PointProjection<N>
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&self,
m: &Isometry<N>,
pt: &Point<N>,
solid: bool
) -> PointProjection<N>
fn project_point_with_feature(
&self,
m: &Isometry<N>,
pt: &Point<N>
) -> (PointProjection<N>, FeatureId)
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&self,
m: &Isometry<N>,
pt: &Point<N>
) -> (PointProjection<N>, FeatureId)
fn distance_to_point(&self, m: &Isometry<N>, pt: &Point<N>, solid: bool) -> N
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fn contains_point(&self, m: &Isometry<N>, pt: &Point<N>) -> bool
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impl<N: RealField> PointQueryWithLocation<N> for Tetrahedron<N>
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type Location = TetrahedronPointLocation<N>
Additional shape-specific projection information Read more
fn project_point_with_location(
&self,
m: &Isometry<N>,
pt: &Point<N>,
solid: bool
) -> (PointProjection<N>, Self::Location)
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&self,
m: &Isometry<N>,
pt: &Point<N>,
solid: bool
) -> (PointProjection<N>, Self::Location)
Auto Trait Implementations
impl<N> RefUnwindSafe for Tetrahedron<N> where
N: RefUnwindSafe + Scalar,
N: RefUnwindSafe + Scalar,
impl<N> Send for Tetrahedron<N> where
N: Scalar,
N: Scalar,
impl<N> Sync for Tetrahedron<N> where
N: Scalar,
N: Scalar,
impl<N> Unpin for Tetrahedron<N> where
N: Scalar + Unpin,
N: Scalar + Unpin,
impl<N> UnwindSafe for Tetrahedron<N> where
N: Scalar + UnwindSafe,
N: Scalar + UnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Downcast for T where
T: Any,
T: Any,
fn into_any(self: Box<T>) -> Box<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
impl<T> DowncastSync for T where
T: Send + Sync + Any,
T: Send + Sync + Any,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T> Slottable for T where
T: Copy,
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T: Copy,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
fn is_in_subset(&self) -> bool
unsafe fn to_subset_unchecked(&self) -> SS
fn from_subset(element: &SS) -> SP
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,