[][src]Struct ncollide3d::interpolation::InterpolatedRigidMotion

pub struct InterpolatedRigidMotion<N: RealField> {
    pub start: Isometry<N>,
    pub end: Isometry<N>,
}

Interpolation between two isometries using LERP for the translation part and SLERP for the rotation.

Fields

start: Isometry<N>

The transformation at t = 0.0.

end: Isometry<N>

The transformation at t = 1.0.

Methods

impl<N: RealField> InterpolatedRigidMotion<N>[src]

pub fn new(start: Isometry<N>, end: Isometry<N>) -> Self[src]

Initialize a lerp-slerp interpolation with the given start and end transformations.

The start is the transformation at the time t = 0.0 and end is the transformation at the time t = 1.0.

Trait Implementations

impl<N: RealField> RigidMotion<N> for InterpolatedRigidMotion<N>[src]

Auto Trait Implementations

impl<N> RefUnwindSafe for InterpolatedRigidMotion<N> where
    N: RefUnwindSafe + Scalar

impl<N> Send for InterpolatedRigidMotion<N> where
    N: Scalar

impl<N> Sync for InterpolatedRigidMotion<N> where
    N: Scalar

impl<N> Unpin for InterpolatedRigidMotion<N> where
    N: Scalar + Unpin

impl<N> UnwindSafe for InterpolatedRigidMotion<N> where
    N: Scalar + UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,