[−][src]Struct ncollide3d::interpolation::InterpolatedRigidMotion
Interpolation between two isometries using LERP for the translation part and SLERP for the rotation.
Fields
start: Isometry<N>
The transformation at t = 0.0
.
end: Isometry<N>
The transformation at t = 1.0
.
Methods
impl<N: RealField> InterpolatedRigidMotion<N>
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pub fn new(start: Isometry<N>, end: Isometry<N>) -> Self
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Initialize a lerp-slerp interpolation with the given start and end transformations.
The start
is the transformation at the time t = 0.0
and end
is the transformation at
the time t = 1.0
.
Trait Implementations
impl<N: RealField> RigidMotion<N> for InterpolatedRigidMotion<N>
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Auto Trait Implementations
impl<N> RefUnwindSafe for InterpolatedRigidMotion<N> where
N: RefUnwindSafe + Scalar,
N: RefUnwindSafe + Scalar,
impl<N> Send for InterpolatedRigidMotion<N> where
N: Scalar,
N: Scalar,
impl<N> Sync for InterpolatedRigidMotion<N> where
N: Scalar,
N: Scalar,
impl<N> Unpin for InterpolatedRigidMotion<N> where
N: Scalar + Unpin,
N: Scalar + Unpin,
impl<N> UnwindSafe for InterpolatedRigidMotion<N> where
N: Scalar + UnwindSafe,
N: Scalar + UnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> Downcast for T where
T: Any,
[+]
T: Any,
impl<T> DowncastSync for T where
T: Send + Sync + Any,
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T: Send + Sync + Any,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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SS: SubsetOf<SP>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
[+]
V: MultiLane<T>,