[−][src]Enum ncollide3d::pipeline::narrow_phase::Interaction
pub enum Interaction<N: RealField> { Contact(ContactAlgorithm<N>, ContactManifold<N>), Proximity(ProximityAlgorithm<N>, Proximity), }
An interaction between two collision objects.
Variants
Contact(ContactAlgorithm<N>, ContactManifold<N>)
A potential contact between two collision objects.
Generated only for pairs of collision objects both configured
with a GeometricQueryType::Contact(..)
.
Proximity(ProximityAlgorithm<N>, Proximity)
A proximity between two collision objects.
Generated only for pairs of collision objects with at least one configured
with a GeometricQueryType::Contact(..)
.
Methods
impl<N: RealField> Interaction<N>
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pub fn is_contact(&self) -> bool
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Checks if this interaction is a potential contact interaction.
pub fn is_proximity(&self) -> bool
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Checks if this interaction is a potential proximity interaction.
Auto Trait Implementations
impl<N> !RefUnwindSafe for Interaction<N>
impl<N> Send for Interaction<N> where
N: Scalar,
N: Scalar,
impl<N> Sync for Interaction<N> where
N: Scalar,
N: Scalar,
impl<N> Unpin for Interaction<N> where
N: Scalar + Unpin,
N: Scalar + Unpin,
impl<N> !UnwindSafe for Interaction<N>
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> Downcast for T where
T: Any,
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T: Any,
impl<T> DowncastSync for T where
T: Send + Sync + Any,
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T: Send + Sync + Any,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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SS: SubsetOf<SP>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
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V: MultiLane<T>,