[−][src]Struct ncollide3d::pipeline::narrow_phase::BallBallProximityDetector
Proximity detector between two balls.
Methods
impl BallBallProximityDetector
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pub fn new() -> BallBallProximityDetector
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Creates a new persistent collision detector between two balls.
Trait Implementations
impl Clone for BallBallProximityDetector
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impl<N: RealField> ProximityDetector<N> for BallBallProximityDetector
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Auto Trait Implementations
impl RefUnwindSafe for BallBallProximityDetector
impl Send for BallBallProximityDetector
impl Sync for BallBallProximityDetector
impl Unpin for BallBallProximityDetector
impl UnwindSafe for BallBallProximityDetector
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> Downcast for T where
T: Any,
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T: Any,
impl<T> DowncastSync for T where
T: Send + Sync + Any,
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T: Send + Sync + Any,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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SS: SubsetOf<SP>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
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V: MultiLane<T>,