# [−][src]Function ncollide3d::query::ray_intersection_with_triangle

pub fn ray_intersection_with_triangle<N: RealField>(

a: &Point<N>,

b: &Point<N>,

c: &Point<N>,

ray: &Ray<N>

) -> Option<(RayIntersection<N>, Vector3<N>)>

Computes the intersection between a triangle and a ray.

If an intersection is found, the time of impact, the normal and the barycentric coordinates of the intersection point are returned.