[−][src]Struct ncollide3d::query::RayIntersection
Structure containing the result of a successful ray cast.
Fields
toi: N
The time of impact of the ray with the object. The exact contact point can be computed
with: ray.point_at(toi)
or equivalently origin + dir * toi
where origin
is the origin of the ray;
dir
is its direction and toi
is the value of this field.
normal: Vector<N>
The normal at the intersection point.
If the toi
is exactly zero, the normal might not be reliable.
feature: FeatureId
Feature at the intersection point.
uvs: Option<Point2<N>>
The textures coordinates at the intersection point. This is an Option
because some shape
do not support texture coordinates.
Methods
impl<N: RealField> RayIntersection<N>
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pub fn new_with_uvs(
toi: N,
normal: Vector<N>,
feature: FeatureId,
uvs: Option<Point2<N>>
) -> RayIntersection<N>
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toi: N,
normal: Vector<N>,
feature: FeatureId,
uvs: Option<Point2<N>>
) -> RayIntersection<N>
Creates a new RayIntersection
.
pub fn new(toi: N, normal: Vector<N>, feature: FeatureId) -> RayIntersection<N>
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Creates a new RayIntersection
.
Trait Implementations
impl<N: Clone + RealField> Clone for RayIntersection<N>
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impl<N: Copy + RealField> Copy for RayIntersection<N>
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impl<N: Debug + RealField> Debug for RayIntersection<N>
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Auto Trait Implementations
impl<N> RefUnwindSafe for RayIntersection<N> where
N: RefUnwindSafe + Scalar,
N: RefUnwindSafe + Scalar,
impl<N> Send for RayIntersection<N> where
N: Scalar,
N: Scalar,
impl<N> Sync for RayIntersection<N> where
N: Scalar,
N: Scalar,
impl<N> Unpin for RayIntersection<N> where
N: Scalar + Unpin,
N: Scalar + Unpin,
impl<N> UnwindSafe for RayIntersection<N> where
N: Scalar + UnwindSafe,
N: Scalar + UnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> Downcast for T where
T: Any,
[+]
T: Any,
impl<T> DowncastSync for T where
T: Send + Sync + Any,
[+]
T: Send + Sync + Any,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T> Slottable for T where
T: Copy,
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T: Copy,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[+]
SS: SubsetOf<SP>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
[+]
V: MultiLane<T>,