[−][src]Enum ncollide3d::query::ClosestPoints
Closest points information.
Variants
The two objects are intersecting.
The two objects are non-intersecting but closer than a given user-defined distance.
The two objects are non-intersecting and further than a given user-defined distance.
Methods
impl<N: RealField> ClosestPoints<N>
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Trait Implementations
impl<N: Clone + RealField> Clone for ClosestPoints<N>
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impl<N: Copy + RealField> Copy for ClosestPoints<N>
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impl<N: Debug + RealField> Debug for ClosestPoints<N>
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impl<N: PartialEq + RealField> PartialEq<ClosestPoints<N>> for ClosestPoints<N>
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impl<N: RealField> StructuralPartialEq for ClosestPoints<N>
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Auto Trait Implementations
impl<N> RefUnwindSafe for ClosestPoints<N> where
N: RefUnwindSafe + Scalar,
N: RefUnwindSafe + Scalar,
impl<N> Send for ClosestPoints<N> where
N: Scalar,
N: Scalar,
impl<N> Sync for ClosestPoints<N> where
N: Scalar,
N: Scalar,
impl<N> Unpin for ClosestPoints<N> where
N: Scalar + Unpin,
N: Scalar + Unpin,
impl<N> UnwindSafe for ClosestPoints<N> where
N: Scalar + UnwindSafe,
N: Scalar + UnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> Downcast for T where
T: Any,
[+]
T: Any,
impl<T> DowncastSync for T where
T: Send + Sync + Any,
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T: Send + Sync + Any,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T> Scalar for T where
T: PartialEq<T> + Copy + Any + Debug,
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T: PartialEq<T> + Copy + Any + Debug,
impl<T> Slottable for T where
T: Copy,
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T: Copy,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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SS: SubsetOf<SP>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
[+]
V: MultiLane<T>,