Files
ncollide2d
bounding_volume
interpolation
partitioning
pipeline
procedural
query
algorithms
closest_points
contact
distance
nonlinear_time_of_impact
point
proximity
ray
time_of_impact
visitors
shape
transformation
utils
ncollide3d
bounding_volume
interpolation
partitioning
pipeline
procedural
query
algorithms
closest_points
contact
distance
nonlinear_time_of_impact
point
proximity
ray
time_of_impact
visitors
shape
transformation
utils
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use super::ToTriMesh;
use crate::procedural::TriMesh;
use crate::shape::Triangle;
use alga::general::RealField;

impl<N: RealField> ToTriMesh<N> for Triangle<N> {
    type DiscretizationParameter = ();

    fn to_trimesh(&self, _: ()) -> TriMesh<N> {
        TriMesh::new(
            vec![self.a().clone(), self.b().clone(), self.c().clone()],
            None,
            None,
            None,
        )
    }
}