Files
ncollide2d
bounding_volume
interpolation
partitioning
pipeline
procedural
query
algorithms
closest_points
contact
distance
nonlinear_time_of_impact
point
proximity
ray
time_of_impact
visitors
shape
transformation
utils
ncollide3d
bounding_volume
interpolation
partitioning
pipeline
procedural
query
algorithms
closest_points
contact
distance
nonlinear_time_of_impact
point
proximity
ray
time_of_impact
visitors
shape
transformation
utils
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use super::ToPolyline;
use crate::procedural::Polyline;
use crate::shape::Segment;
use alga::general::RealField;

impl<N: RealField> ToPolyline<N> for Segment<N> {
    type DiscretizationParameter = ();

    fn to_polyline(&self, _: ()) -> Polyline<N> {
        Polyline::new(vec![*self.a(), *self.b()], None)
    }
}