Files
ncollide2d
bounding_volume
interpolation
partitioning
pipeline
procedural
query
algorithms
closest_points
contact
distance
nonlinear_time_of_impact
point
proximity
ray
time_of_impact
visitors
shape
transformation
utils
ncollide3d
bounding_volume
interpolation
partitioning
pipeline
procedural
query
algorithms
closest_points
contact
distance
nonlinear_time_of_impact
point
proximity
ray
time_of_impact
visitors
shape
transformation
utils
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//! Definition of collision objects and some of their properties.

pub use self::collision_groups::{CollisionGroups, CollisionGroupsPairFilter};
pub use self::collision_object::{
    CollisionObject, CollisionObjectRef, CollisionObjectSlabHandle, CollisionObjectUpdateFlags,
};
pub use self::collision_object_set::{
    CollisionObjectHandle, CollisionObjectSet, CollisionObjectSlab, CollisionObjects,
};
pub use self::query_type::GeometricQueryType;

mod collision_groups;
mod collision_object;
mod collision_object_set;
mod query_type;