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use super::utils;
use crate::math::{Isometry, Point, Vector};
use crate::utils::DeterministicState;
use alga::linear::Translation;
use na::{self, Point2, Point3, RealField};
use std::collections::HashMap;
#[derive(Clone, Debug)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum IndexBuffer {
Unified(Vec<Point3<u32>>),
Split(Vec<Point3<Point3<u32>>>),
}
impl IndexBuffer {
#[inline]
pub fn unwrap_unified(self) -> Vec<Point3<u32>> {
match self {
IndexBuffer::Unified(b) => b,
_ => panic!("Unable to unwrap to an unified buffer."),
}
}
#[inline]
pub fn unwrap_split(self) -> Vec<Point3<Point3<u32>>> {
match self {
IndexBuffer::Split(b) => b,
_ => panic!("Unable to unwrap to a split buffer."),
}
}
}
#[derive(Clone, Debug)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct TriMesh<N: RealField> {
pub coords: Vec<Point<N>>,
pub normals: Option<Vec<Vector<N>>>,
pub uvs: Option<Vec<Point2<N>>>,
pub indices: IndexBuffer,
}
impl<N: RealField> TriMesh<N> {
pub fn new(
coords: Vec<Point<N>>,
normals: Option<Vec<Vector<N>>>,
uvs: Option<Vec<Point2<N>>>,
indices: Option<IndexBuffer>,
) -> TriMesh<N> {
let idx = indices.unwrap_or_else(|| {
IndexBuffer::Unified(
(0..coords.len() / 3)
.map(|i| Point3::new(i as u32 * 3, i as u32 * 3 + 1, i as u32 * 3 + 2))
.collect(),
)
});
TriMesh {
coords: coords,
normals: normals,
uvs: uvs,
indices: idx,
}
}
#[inline]
pub fn has_normals(&self) -> bool {
self.normals.is_some()
}
#[inline]
pub fn has_uvs(&self) -> bool {
self.uvs.is_some()
}
#[inline]
pub fn translate_by<T: Translation<Point<N>>>(&mut self, t: &T) {
for c in self.coords.iter_mut() {
*c = t.transform_point(c);
}
}
#[inline]
pub fn transform_by(&mut self, t: &Isometry<N>) {
for c in self.coords.iter_mut() {
*c = t * &*c;
}
for n in self.normals.iter_mut() {
for n in n.iter_mut() {
*n = t * &*n;
}
}
}
#[inline]
pub fn num_triangles(&self) -> usize {
match self.indices {
IndexBuffer::Unified(ref idx) => idx.len(),
IndexBuffer::Split(ref idx) => idx.len(),
}
}
#[inline]
pub fn flat_indices(&self) -> Vec<u32> {
let mut res = Vec::with_capacity(self.num_triangles() * 3);
match self.indices {
IndexBuffer::Unified(ref idx) => {
for i in idx {
res.push(i[0]);
res.push(i[1]);
res.push(i[2]);
}
}
IndexBuffer::Split(ref idx) => {
for i in idx {
res.push(i[0][0]);
res.push(i[1][0]);
res.push(i[2][0]);
}
}
}
res
}
}
impl<N: RealField> TriMesh<N> {
#[inline]
pub fn recompute_normals(&mut self) {
let mut new_normals = Vec::new();
match self.indices {
IndexBuffer::Unified(ref idx) => {
utils::compute_normals(&self.coords[..], &idx[..], &mut new_normals);
}
IndexBuffer::Split(ref idx) => {
let coord_idx: Vec<Point3<u32>> = idx
.iter()
.map(|t| Point3::new(t.x.x, t.y.x, t.z.x))
.collect();
utils::compute_normals(&self.coords[..], &coord_idx[..], &mut new_normals);
}
}
self.normals = Some(new_normals);
}
#[inline]
pub fn flip_normals(&mut self) {
if let Some(ref mut normals) = self.normals {
for n in normals {
*n = *n
}
}
}
#[inline]
pub fn flip_triangles(&mut self) {
match self.indices {
IndexBuffer::Unified(ref mut idx) => {
for i in idx {
i.coords.swap((1, 0), (2, 0))
}
}
IndexBuffer::Split(ref mut idx) => {
for i in idx {
i.coords.swap((1, 0), (2, 0))
}
}
}
}
#[inline]
pub fn scale_by(&mut self, s: &Vector<N>) {
for c in self.coords.iter_mut() {
for i in 0..na::dimension::<Vector<N>>() {
c[i] = (*c)[i] * s[i];
}
}
}
}
impl<N: RealField> TriMesh<N> {
#[inline]
pub fn scale_by_scalar(&mut self, s: N) {
for c in self.coords.iter_mut() {
*c = *c * s
}
}
}
impl<N: RealField> TriMesh<N> {
pub fn unify_index_buffer(&mut self) {
let new_indices = match self.indices {
IndexBuffer::Split(ref ids) => {
let mut vt2id: HashMap<Point3<u32>, u32, _> =
HashMap::with_hasher(DeterministicState::new());
let mut resi: Vec<u32> = Vec::new();
let mut resc: Vec<Point<N>> = Vec::new();
let mut resn: Option<Vec<Vector<N>>> = self.normals.as_ref().map(|_| Vec::new());
let mut resu: Option<Vec<Point2<N>>> = self.uvs.as_ref().map(|_| Vec::new());
for triangle in ids.iter() {
for point in triangle.iter() {
let idx = match vt2id.get(point) {
Some(i) => {
resi.push(*i);
None
}
None => {
let idx = resc.len() as u32;
resc.push(self.coords[point.x as usize].clone());
let _ = resn.as_mut().map(|l| {
l.push(self.normals.as_ref().unwrap()[point.y as usize].clone())
});
let _ = resu.as_mut().map(|l| {
l.push(self.uvs.as_ref().unwrap()[point.z as usize].clone())
});
resi.push(idx);
Some(idx)
}
};
let _ = idx.map(|i| vt2id.insert(point.clone(), i));
}
}
self.coords = resc;
self.normals = resn;
self.uvs = resu;
let mut batched_indices = Vec::new();
assert!(resi.len() % 3 == 0);
for f in resi[..].chunks(3) {
batched_indices.push(Point3::new(f[0], f[1], f[2]));
}
Some(IndexBuffer::Unified(batched_indices))
}
_ => None,
};
let _ = new_indices.map(|nids| self.indices = nids);
}
pub fn replicate_vertices(&mut self) {
let mut resi: Vec<u32> = Vec::new();
let mut resc: Vec<Point<N>> = Vec::new();
let mut resn: Option<Vec<Vector<N>>> = self.normals.as_ref().map(|_| Vec::new());
let mut resu: Option<Vec<Point2<N>>> = self.uvs.as_ref().map(|_| Vec::new());
match self.indices {
IndexBuffer::Split(ref ids) => {
for triangle in ids.iter() {
for point in triangle.iter() {
let idx = resc.len() as u32;
resc.push(self.coords[point.x as usize].clone());
let _ = resn.as_mut().map(|l| {
l.push(self.normals.as_ref().unwrap()[point.y as usize].clone())
});
let _ = resu
.as_mut()
.map(|l| l.push(self.uvs.as_ref().unwrap()[point.z as usize].clone()));
resi.push(idx);
}
}
}
IndexBuffer::Unified(ref ids) => {
for triangle in ids.iter() {
for point in triangle.iter() {
let idx = resc.len() as u32;
resc.push(self.coords[*point as usize].clone());
let _ = resn.as_mut().map(|l| {
l.push(self.normals.as_ref().unwrap()[*point as usize].clone())
});
let _ = resu
.as_mut()
.map(|l| l.push(self.uvs.as_ref().unwrap()[*point as usize].clone()));
resi.push(idx);
}
}
}
};
self.coords = resc;
self.normals = resn;
self.uvs = resu;
let mut batched_indices = Vec::new();
assert!(resi.len() % 3 == 0);
for f in resi[..].chunks(3) {
batched_indices.push(Point3::new(f[0], f[1], f[2]));
}
self.indices = IndexBuffer::Unified(batched_indices)
}
}
impl<N: RealField> TriMesh<N> {
pub fn split_index_buffer(&mut self, recover_topology: bool) {
let new_indices = match self.indices {
IndexBuffer::Unified(ref ids) => {
let resi;
if recover_topology {
let (idx, coords) =
utils::split_index_buffer_and_recover_topology(&ids[..], &self.coords[..]);
self.coords = coords;
resi = idx;
} else {
resi = utils::split_index_buffer(&ids[..]);
}
Some(IndexBuffer::Split(resi))
}
_ => None,
};
let _ = new_indices.map(|nids| self.indices = nids);
}
}