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ncollide2d
bounding_volume
interpolation
partitioning
pipeline
procedural
query
algorithms
closest_points
contact
distance
nonlinear_time_of_impact
point
proximity
ray
time_of_impact
visitors
shape
transformation
utils
ncollide3d
bounding_volume
interpolation
partitioning
pipeline
procedural
query
algorithms
closest_points
contact
distance
nonlinear_time_of_impact
point
proximity
ray
time_of_impact
visitors
shape
transformation
utils
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use crate::procedural::Polyline;
use na::RealField;

/// Trait implemented by shapes that can be approximated by a triangle mesh.
pub trait ToPolyline<N: RealField> {
    type DiscretizationParameter;

    /// Builds a triangle mesh from this shape.
    ///
    /// # Arguments:
    /// * `i` - the discretization parameters.
    fn to_polyline(&self, i: Self::DiscretizationParameter) -> Polyline<N>;
}