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use super::utils;
use super::{IndexBuffer, TriMesh};
use alga::general::RealField;
use na;
use na::{Point3, Vector3};
pub fn cone<N: RealField>(diameter: N, height: N, nsubdiv: u32) -> TriMesh<N> {
let mut cone = unit_cone(nsubdiv);
cone.scale_by(&Vector3::new(diameter, height, diameter));
cone
}
pub fn unit_cone<N: RealField>(nsubdiv: u32) -> TriMesh<N> {
let two_pi = N::two_pi();
let dtheta = two_pi / na::convert(nsubdiv as f64);
let mut coords = Vec::new();
let mut indices = Vec::new();
let mut normals: Vec<Vector3<N>>;
utils::push_circle(
na::convert(0.5),
nsubdiv,
dtheta,
na::convert(-0.5),
&mut coords,
);
normals = coords.iter().map(|p| p.coords).collect();
coords.push(Point3::new(na::zero(), na::convert(0.5), na::zero()));
utils::push_degenerate_top_ring_indices(0, coords.len() as u32 - 1, nsubdiv, &mut indices);
utils::push_filled_circle_indices(0, nsubdiv, &mut indices);
let mut indices = utils::split_index_buffer(&indices[..]);
let shift: N = na::convert(0.05 / 0.475);
let div = (shift * shift + na::convert(0.25)).sqrt();
for n in normals.iter_mut() {
n.y = n.y + shift;
n.x = n.x / div;
n.y = n.y / div;
n.z = n.z / div;
}
normals.push(Vector3::new(na::zero(), -na::one::<N>(), na::zero()));
let ilen = indices.len();
let nlen = normals.len() as u32;
for (id, i) in indices[..ilen - (nsubdiv as usize - 2)]
.iter_mut()
.enumerate()
{
i.y.y = id as u32;
}
for i in indices[ilen - (nsubdiv as usize - 2)..].iter_mut() {
i.x.y = nlen - 1;
i.y.y = nlen - 1;
i.z.y = nlen - 1;
}
TriMesh::new(
coords,
Some(normals),
None,
Some(IndexBuffer::Split(indices)),
)
}