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use crate::math::Point;
use crate::shape::Ball;
use na::{self, RealField};
#[inline]
pub fn distance_ball_ball<N: RealField>(
center1: &Point<N>,
b1: &Ball<N>,
center2: &Point<N>,
b2: &Ball<N>,
) -> N {
let r1 = b1.radius();
let r2 = b2.radius();
let delta_pos = *center2 - *center1;
let distance_squared = delta_pos.norm_squared();
let sum_radius = r1 + r2;
if distance_squared <= sum_radius * sum_radius {
na::zero()
} else {
distance_squared.sqrt() - sum_radius
}
}