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ncollide2d
bounding_volume
interpolation
partitioning
pipeline
procedural
query
algorithms
closest_points
contact
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nonlinear_time_of_impact
point
proximity
ray
time_of_impact
visitors
shape
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utils
ncollide3d
bounding_volume
interpolation
partitioning
pipeline
procedural
query
algorithms
closest_points
contact
distance
nonlinear_time_of_impact
point
proximity
ray
time_of_impact
visitors
shape
transformation
utils
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//! Interpolation of the motion of an object.

pub use self::rigid_motion::{
    ConstantLinearVelocityRigidMotion, ConstantVelocityRigidMotion, InterpolatedRigidMotion,
    RigidMotion, RigidMotionComposition,
};

mod rigid_motion;