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use crate::math::{Point, Vector};
use crate::query::Contact;
use crate::shape::Ball;
use na::{self, RealField, Unit};
#[inline]
pub fn contact_ball_ball<N: RealField>(
center1: &Point<N>,
b1: &Ball<N>,
center2: &Point<N>,
b2: &Ball<N>,
prediction: N,
) -> Option<Contact<N>> {
let r1 = b1.radius();
let r2 = b2.radius();
let delta_pos = *center2 - *center1;
let distance_squared = delta_pos.norm_squared();
let sum_radius = r1 + r2;
let sum_radius_with_error = sum_radius + prediction;
if distance_squared < sum_radius_with_error * sum_radius_with_error {
let mut normal = Unit::new_normalize(delta_pos);
if distance_squared.is_zero() {
normal = Vector::x_axis();
}
Some(Contact::new(
*center1 + *normal * r1,
*center2 + *normal * (-r2),
normal,
sum_radius - distance_squared.sqrt(),
))
} else {
None
}
}