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use super::ToTriMesh; use crate::procedural::TriMesh; use crate::shape; use alga::general::RealField; impl<N: RealField> ToTriMesh<N> for shape::HeightField<N> { type DiscretizationParameter = (); fn to_trimesh(&self, _: ()) -> TriMesh<N> { let mut vertices = Vec::new(); for tri in self.triangles() { vertices.push(*tri.a()); vertices.push(*tri.b()); vertices.push(*tri.c()); } TriMesh::new(vertices, None, None, None) } }