Files
ncollide2d
bounding_volume
interpolation
partitioning
pipeline
procedural
query
algorithms
closest_points
contact
distance
nonlinear_time_of_impact
point
proximity
ray
time_of_impact
visitors
shape
transformation
utils
ncollide3d
bounding_volume
interpolation
partitioning
pipeline
procedural
query
algorithms
closest_points
contact
distance
nonlinear_time_of_impact
point
proximity
ray
time_of_impact
visitors
shape
transformation
utils
 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
use super::ToTriMesh;
use crate::procedural::TriMesh;
use crate::shape;
use alga::general::RealField;

impl<N: RealField> ToTriMesh<N> for shape::HeightField<N> {
    type DiscretizationParameter = ();

    fn to_trimesh(&self, _: ()) -> TriMesh<N> {
        let mut vertices = Vec::new();

        for tri in self.triangles() {
            vertices.push(*tri.a());
            vertices.push(*tri.b());
            vertices.push(*tri.c());
        }

        TriMesh::new(vertices, None, None, None)
    }
}