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use super::ToTriMesh;
use crate::procedural::TriMesh;
use crate::shape;
use alga::general::RealField;

impl<N: RealField> ToTriMesh<N> for shape::HeightField<N> {
    type DiscretizationParameter = ();

    fn to_trimesh(&self, _: ()) -> TriMesh<N> {
        let mut vertices = Vec::new();

        for tri in self.triangles() {
            vertices.push(*tri.a());
            vertices.push(*tri.b());
            vertices.push(*tri.c());
        }

        TriMesh::new(vertices, None, None, None)
    }
}